Hello, World!
Hi, my name is Dean Caldwell. I have been building AAA games with Unreal Engine and C++ since 2019. I’ve worked on titles like Marvel’s Midnight Suns and Mafia: The Old Country, and I’m somewhat good at game AI programming and design.
I don’t blog often, but when I do, you’ll find what I have to say on this site. If you have any questions or would like advice for your game project, please feel welcome to email me (please enable JS) or message me on LinkedIn. I aim to respond to all reader mail.
Note that all I write about are personal opinions and do not represent any company or any other person.
Posts
- Lessons from Playtesting Character AI
- Player Expectations in AAA Character AI
- Don't Follow Game Design Trends
- Planning AAA-Style Character AI
- Memory Management & Garbage Collection in Unreal Engine 5 (Updated)
- Functions as Data in Unreal Engine 5
- Easy C++ Latent Functions in Unreal Engine 5 Blueprints
- Designing Blueprint Function Nodes in C++
Thanks for reading!